
Strategies
for Working with Interests
Clubhouse Members and Mentors
"vote with their feet" to be at the Clubhouse. Participation
in the Clubhouse comes out of authentic interest, or at least interest
enough to find out more. Interests provide energy for learning or motivation.
Interests are the raw material of most of the activities in the Clubhouse.
And the tools of the Clubhouse are there to express almost any interest.
Recognizing Interests and Motivation
- Watch and Listen for Clues -
An important role of the Clubhouse Coordinator is that of observer,
watching Members and Mentors, figuring out what they need to take
the next step, and supplying that support. What catches their eye?
Notice what projects give them ideas. Notice if they are excited by
music, graphics, robotics, game making, or the Internet, as you introduce
new things. What do people point to on the wall? Listen for
the phrases "Can I do it? Can I make my own? How do you do this?
I have an idea!
- Ask Questions -Some Members
will talk directly about their interests. Others may not—so
you need to look for other ways to help them identify possible ideas
for projects. Try asking, “What are you interested in?"
"What do you like to do outside of school?” Where will
you be in 10 years?
- Self-Interest
- As a place to start, every visitor to the
Clubhouse is interested in him or herself. Take a picture and begin
to play with the tools. Suggest creating a collage about the important
things in their life. This could be in the form of pictures, objects,
sounds, video, slide shows, etc. Themes begin to emerge that suggest
next steps.
- Encourage Experimentation
- Try it and see... It's often through experimentation that young
people discover their own interests. Give Members time to “mess
around” with software and materials to explore what is possible.
- Outside the Mainstream
- Some Members may be interested in something outside the mainstream.
Create an environment where Members feel comfortable pursuing interests
that aren’t popular with others, or don't at first seem technology-related.
Extending Interests and Projects
Over Time
- Switching Media - At the Clubhouse
there are tremendous opportunities to translate projects into other
media, to extend scope and authentic interest. Once designed, a picture
can lead to an animation. A poem can become a song. Sound effects
or music can provide accompaniment for an animation or movie. A LEGO
creation can be videotaped, and a narration added to tell about the
design process. The possibilities are endless. Someone who is only
interested in the music studio, for example, can be encouraged to
burn a CD of their original music. Then a label for the CD will be
needed, plus artwork for the cover, liner notes, lyrics and credits.
Perhaps they will want a poster or website to promote their CD. So
far, this example involves exposure and skill development in the areas
of professional music tools, music composition, sound editing, CD
production, graphic design, image editing, web design, writing and
word processing.
- Patience
- Patience is required, especially when showing someone how to do
something that you may know very well. Allow youth to follow their
own interests and learn from their experiences. Sometimes a problem
takes many attempts to solve, and can take many weeks. Help Members
understand that design is a process. Help increase the awareness of
multiple strategies and solutions.
- Process
- You often hear it said in the Clubhouse, “it’s the process,
not the product”. By that, we mean there is great value in the
active learning process. The product is a bonus, produced when a project
has meaning to the Clubhouse Member. But exploration over time builds
until the outcome is a project that reflects the authentic interests
of the Clubhouse Member.
- Reflection
- When designing things, we too often stop after the first two steps
of the design process: coming up with ideas (“imagine”)
and making them come to life (“realize”). But without
critiquing and reflecting on the things we’ve created, we miss
out on many important opportunities to improve our creations, learn
new things, and share our ideas with others. Use questions as a context
for reflection and discussion.
For more about relection see
http://llk.media.mit.edu/projects/clubhouse/research/handouts/reflection-v6.pdf
and Clubhouse: Tools for Conversations
& Portfolio Development, EDC/Center for Children and Technology,
2003.
- Encourage Sharing Interests
- Encourage Members who are already engaged in projects to share their
work, and become a resource to others. When you notice an interesting
project, you can call out to others, “Hey, have you seen this?”
which may get them interested in starting a related project.
- The Interests of Staff and Mentors
- Figure out what interests you, and what you can share with
a Member. Bring in examples of things you’ve made. Model the
process of creating projects based on your own interests. Experiment
with the Clubhouse resources, work on your own project, and then share
your ideas and excitement with Members. Allow Members to see you working
with people, tools, and ideas.
Fostering
a Community of Interests
- Group Connections
- Help introduce and support connections between Members who share
a common interest such as comics, video games, animals, sports, dance,
music, poetry, movies, 3D animation.... Sometimes
an idea from one Member or Mentor can build into a larger group project
such as a video or a radio show.
- Creative Collaborations - Who
might make a creative team? Suggest possible collaborations
between Members with complementary interests. For example, someone
who likes recording songs might collaborate with someone who makes
videos or animations..
- Families
- Some Clubhouses schedule time for parents to use the Clubhouse.
This not only supports community, but also improves the ability of
the family to communicate about technology and creativity.
Exposing Members to New interests
- Demonstrations - Demonstrations
boost creative motivation in the Clubhouse. Some demos are as simple
as showing a tutorial for a new software product, putting an interesting
item on the green table, or showing a magazine article of interest.
Others may need to be scheduled in advance with a flyer or other publicity.
In an ideal world, there would be something interesting being shown
every day. Commercial vendors, graduate school students, Mentors,
Members and other individuals enjoy showing their product or project.
Since so much of technical know-how comes from exposure, these people
can bring new and interesting ideas to the Clubhouse community. One
caution: when you invite an outside speaker, it is important to orient
guest presenters ahead of time. Many presenters expect to have a seated
audience in a quiet room, and find the Clubhouse environment confusing.
It helps to get their impressions following the demo and answer any
questions.
- Tutorials - Tutorials are a
great way to learn what is possible with various tools. Because most
people tend not to read the manuals or try the tutorials on their
own, it may be necessary for the Coordinator or Mentors to model using
these. When someone expresses interest, help them get started.
- Competitions and Contests -
Setting a challenge or entering into an organized competition can
stir the creative juices. In general, the Clubhouse atmosphere attempts
to support everyone’s projects as important, so it can be demotivating
for someone to win the “best” prize. Sometimes there can
be prize categories to match all the entries, such as funniest, biggest,
newest idea, etc.