Teen Summit 2002

Our first-ever Teen Summit, "Creating Clubhouse Connections," brought together 97 youth participants from seven different countries, including India, the Philippines, and Ireland. The Summit was held at Boston University, and featured twelve tracks focused on socially conscious design challenges, such as:
Animation/Comic Books: Create an animated comic book that addresses some issues facing your community today. - Stop-Action Animation: Identify an issue facing your community and create a public service announcement to address that issue.
- Graphic Design: As a group, design a logo for the 2004 Teen Summit, and create a 2002 Teen Summit yearbook.
- Model Design/Architecture: Design a community center. Start by thinking about the resources that are already available in your community and what may be missing. Perhaps you need more activities for teens, better medical centers, or more Clubhouses. As a group, decide what needs are the most pressing and design a community center that addresses those needs.
- LEGO/Robotics: Create something that could improve the quality of life for people in your community. Take some time to think about some of the issues facing your community and how you would change the world around you. How might new robotic technologies help?
- Video Gamie Design: Create a non-violent video game with a positive message, that other teens would enjoy. Think about not only the components of the game but also the packaging and the marketing strategy.
Teen Summit 2002 in the news:
- "Not Just Closing a Divide, but Leaping It," July 18, 2002 in NYT by Michel Marriott
- "Divide is more than digital," July 15, 2002 in Wired News, by Dustin Goot.
