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See a PowerPoint Presentation about the Clubhouse or download the PowerPoint.
Take a video tour of the Flagship Computer Clubhouse:
Flash Streaming – Quicktime Download
Listen to Computer Clubhouse youth share their Clubhouse experience
Download
MPG4
Watch the Computer Clubhouse Drucker award video
Download
MPG4
Support provided by National Science
Foundation 
The Clubhouse is guided by four principles:
- The Clubhouse focuses on "constructionist" activities, encouraging young
people to work as designers, inventors, and creators.
- The Clubhouse encourages youth to work on projects related to their own
interests.
- The Clubhouse aims to create a sense of community, where young people work
together with one another with support and inspiration from adult mentors.
- The Clubhouse is dedicated to offering resources
and opportunities to those who would not otherwise have access to them.
The Computer Clubhouse gives participants the opportunity to become
designers and creators--not just passive consumers--of technology. The
Clubhouse provides the resources, materials, and tools for young people to
develop projects in the following areas:
- computer simulations
- multimedia creations
- electronic music
- computer game design
- electronic publishing
- computer-controlled devices
- three-dimensional design
- developing World-Wide Web pages.
Rather than playing games with computers, young people learn how to use
professional software for design, exploration, and experimentation. In the
Clubhouse, young people can try for themselves what it is like to be an
architect, engineer, composer, artist, journalist, scientific researcher,
computer programmer, and a wide array of other professions in the modern
workplace.
When young people first visit the Clubhouse, they are able to choose among
introductory exploration activities, including designing their own dream
house, mixing their own digitized music, experimenting with image
processing, and building a computer-controlled amusement park ride. As they
continue their involvement in the Clubhouse program, participants begin to
develop more in-depth projects, either individually or as part of a project
team. The Clubhouse provides many youth with their first experience devoting
themselves to the development of a project over a period of weeks or months.
Activities in The Computer Clubhouse are guided by the current educational
research which shows that adolescents learn most effectively when they are
engaged in designing and creating projects, rather than memorizing facts or
learning isolated skills out of context. The Clubhouse fosters a
learner-centered, informal educational approach that encourages participants
to discover their interests and apply their own ideas. Given the support and
freedom to pursue their own ideas, young people get beyond their disinterest
and apathy about learning, and develop the internal motivation to learn and
grow.
The Clubhouse educational approach is also based on research that shows the
importance of interpersonal relationships and community in the learning
process, particularly for adolescents. Young people are influenced a great
deal outside of school by the people around them, peers as well as adults.
In the Clubhouse, young people interact with other youth and adults who are
enthusiastic about learning and are interested and invested in their work.
Clubhouse members become part of a community that values and respects hard
work and the pursuit and sharing of ideas and knowledge.
The Computer Clubhouse: Technological Fluency in the Inner City
By Mitchel Resnick, Natalie Rusk, and Stina Cooke
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