So much of the social life of young people has moved online and participation in the digital public has become an essential part of youth identities. The Computer Clubhouse makes an important contribution not just in local urban communities but also as a model for after-school learning environments globally.
This book showcases research by scholars and evaluators that have documented and analyzed the international Computer Clubhouse Network, and considers the implications of their findings in the context of what it means to prepare youth to meet the goals of the 21st Century.
- Detailing the successful, scalable model for providing at-risk youth a rich array of media design and computing experiences.
- Interviews with stakeholders in the Clubhouse Network, from the director to coordinators at various international Clubhouses.
- Diverse examples of media created in the Clubhouse, ranging from digital stories, video games, interface designs, and digital art projects.
Gail Breslow, Mark St. John
Natalie Rusk, Mitchel Resnick, Stina Cooke
Oxford University Press
Who Knows Whom in a Virtual Learning Network? Applying Social Network Analysis to Communities of Learners at the Computer ClubhouseElisabeth Sylvan
Mitchel Resnick, Natalie Rusk, Stina Cooke
Coding For Middle SchoolersTHE Journal
Vol. 40, No. 5 (2013)
Global Competition Demands Education TransformationDigital Learning
An Investigation of the Artifacts and Process of Constructing Computers Games About Environmental Science in a Fifth Grade ClassroomEducational Technology Research and Development
Vol. 59, No. 6 (Dec. 2011)
Informal Learning and Social Capital in the Dublin Computer ClubhouseGeography
Vol. 96, No. 3 (Autumn 2011)
Changes, Community and Growth in the FutureJournal of Science Education and Technology
Vol. 18, No. 1 (Feb. 2009)
New Pathways into Robotics: Strategies for Broadening ParticipationJournal of Science Education and Technology
Vol. 17, No. 1 (Feb. 2008)
Teaching and Learning: Whose Computer Is It?Journal of Adolescent & Adult Literacy
Vol. 44, No. 4 (Dec. 2000)
What Children Think About ComputersThe Future of Children
Vol. 10, No. 2 (Autumn-Winter 2000)
Spaces for Change: Gender and Technology Access in Collaborative Software DesignJournal of Science Education and Technology
Vol. 9, No. 1 (Mar. 2000)
The Girls Have It: Gender Issues in Science, Math, and TechnologyInstructor Magazine
Situated Support for Learning: Storm's Weekend with RachaelJournal of Adolescent & Adult Literacy
Vol. 9, No. 3 (2000)
Beyond Black Boxes: Bringing Transparency and Aesthetics Back to Scientific InvestigationThe Journal of the Learning Sciences
Vol. 9, No. 1 (2000)
Helping Minorities Bridge `Digital Divide'Christian Science Monitor
Vol. 91, No. 170 (July 29, 1999)