The Computer Clubhouse:
Constructionism and Creativity in Youth Communities



So much of the social life of young people has moved online and participation in the digital public has become an essential part of youth identities. The Computer Clubhouse makes an important contribution not just in local urban communities but also as a model for after-school learning environments globally.

This book showcases research by scholars and evaluators that have documented and analyzed the international Computer Clubhouse Network, and considers the implications of their findings in the context of what it means to prepare youth to meet the goals of the 21st Century.

  • Detailing the successful, scalable model for providing at-risk youth a rich array of media design and computing experiences.
  • Interviews with stakeholders in the Clubhouse Network, from the director to coordinators at various international Clubhouses.
  • Diverse examples of media created in the Clubhouse, ranging from digital stories, video games, interface designs, and digital art projects.



Papers

Leveraging STEM Investments for Long-Term Impact: The Clubhouse Network as Case Study

STEM Ready America
Gail Breslow, Mark St. John

Origins and Guiding Principles of the Computer Clubhouse

The Computer Clubhouse: Constructionism and Creativity in Youth Communities
Natalie Rusk, Mitchel Resnick, Stina Cooke

Computer as Paintbrush: Technology, Play, and the Creative Society

Play=Learning: How Play Motivates and Enhances Children's Cognitive and Social-Emotional Growth;
Oxford University Press
Mitchel Resnick

Who Knows Whom in a Virtual Learning Network? Applying Social Network Analysis to Communities of Learners at the Computer Clubhouse

Elisabeth Sylvan

The Computer Clubhouse: Technological Fluency in the Inner City

High Technology and Low-Income Communities; MIT Press
Mitchel Resnick, Natalie Rusk, Stina Cooke



References

Coding For Middle Schoolers

THE Journal
Vol. 40, No. 5 (2013)

Global Competition Demands Education Transformation

Digital Learning
Vol.1 (2012)

An Investigation of the Artifacts and Process of Constructing Computers Games About Environmental Science in a Fifth Grade Classroom

Educational Technology Research and Development
Vol. 59, No. 6 (Dec. 2011)

Informal Learning and Social Capital in the Dublin Computer Clubhouse

Geography
Vol. 96, No. 3 (Autumn 2011)

Changes, Community and Growth in the Future

Journal of Science Education and Technology
Vol. 18, No. 1 (Feb. 2009)

New Pathways into Robotics: Strategies for Broadening Participation

Journal of Science Education and Technology
Vol. 17, No. 1 (Feb. 2008)

Teaching and Learning: Whose Computer Is It?

Journal of Adolescent & Adult Literacy
Vol. 44, No. 4 (Dec. 2000)

What Children Think About Computers

The Future of Children
Vol. 10, No. 2 (Autumn-Winter 2000)

Spaces for Change: Gender and Technology Access in Collaborative Software Design

Journal of Science Education and Technology
Vol. 9, No. 1 (Mar. 2000)

The Girls Have It: Gender Issues in Science, Math, and Technology

Instructor Magazine
March 2000

Situated Support for Learning: Storm's Weekend with Rachael

Journal of Adolescent & Adult Literacy
Vol. 9, No. 3 (2000)

Beyond Black Boxes: Bringing Transparency and Aesthetics Back to Scientific Investigation

The Journal of the Learning Sciences
Vol. 9, No. 1 (2000)

Helping Minorities Bridge `Digital Divide'

Christian Science Monitor
Vol. 91, No. 170 (July 29, 1999)